Mage
Human birth class — arcane Magic (Mana or Divinity). Schools teach no Aura.
Pure Humans (Divinity = 0): Recovery, Fire, Earth, Wind, Water only — Bloodline.
Rules: Overview · Types of Power — Magic
Branch tree
Mage
├── Fire / Earth / Wind / Water Wizard → Archmage → Sage
├── Light Wizard → Light Archmage → Light Sage [Divinity @ L50]
├── Dark Wizard → Dark Archmage → Dark Sage [Divinity @ L50]
├── Battle Mage [terminal @ L50]
├── Sorcerer → Spellweaver [terminal @ L100]
└── Duomancer → Triomancer → Quadrimancer [terminal @ L200]
Casting
Most Mages channel Mana for a few seconds per cast (channeling delay).
| Path | Note |
|---|---|
| Sorcerer / Spellweaver | Reduced delay on eligible ranks; chain low/mid casts |
| Duomancer+ | Normal channeling on simultaneous multi-casts |
| Elemental Wizards | Off-school magic rank caps |
| Light / Dark Wizards | Divinity-exclusive — no class-imposed caps |
Still Falling