Mage

Human birth class — arcane Magic (Mana or Divinity). Schools teach no Aura.

Pure Humans (Divinity = 0): Recovery, Fire, Earth, Wind, Water only — Bloodline.

Rules: Overview · Types of Power — Magic


Branch tree

Mage
├── Fire / Earth / Wind / Water Wizard → Archmage → Sage
├── Light Wizard → Light Archmage → Light Sage    [Divinity @ L50]
├── Dark Wizard → Dark Archmage → Dark Sage      [Divinity @ L50]
├── Battle Mage                                   [terminal @ L50]
├── Sorcerer → Spellweaver                        [terminal @ L100]
└── Duomancer → Triomancer → Quadrimancer         [terminal @ L200]

Casting

Most Mages channel Mana for a few seconds per cast (channeling delay).

PathNote
Sorcerer / SpellweaverReduced delay on eligible ranks; chain low/mid casts
Duomancer+Normal channeling on simultaneous multi-casts
Elemental WizardsOff-school magic rank caps
Light / Dark WizardsDivinity-exclusive — no class-imposed caps