Class System Overview
Class defines a Human's evolution path. Rank follows Combined stats; Level comes only from Gate monster XP.
Four base classes (Humans)
| Base | Guide | School track |
|---|---|---|
| Warrior | Warrior | Aura |
| Thief | Thief | Aura |
| Mage | Mage | Magic |
| Priest | Priest | Magic |
Notation: EvolvedName (Base) — e.g. Knight (Warrior).
Every Human is randomly assigned one base class at birth — permanent, non-exchangeable.
Stat growth on level-up
Str / Agi / Sta / Int grow only on level-up — not from training.
| Class | Per level (typical) |
|---|---|
| Warrior | +2 Str, +1 Agi, +2 Sta, +1 Int |
| Thief | +1 Str, +3 Agi, +1 Sta, +1 Int |
| Priest | +3 Sta, +3 Int |
| Mage | +1 Sta, +5 Int |
Human class evolution
Permanent base class
- Base class is for life — Mage cannot become Warrior, etc.
- First evolution locks the branch — no fork switches without Seed of Rebirth.
Assigned path
- Next evolution(s) are predetermined per person (random at birth).
- Granted at advancement levels — not chosen in-world.
- Delaying level-ups does not reroll assignment.
Advancement levels
| Tier | Advancement level | If not evolved |
|---|---|---|
| 1st evolution | 50 | Cannot level past 50 |
| 2nd evolution | 500 | Cannot level past 500 (if path has a 2nd step) |
| 3rd evolution | 5000 | Cannot level past 5000 (if path has a 3rd step) |
- Advancement level is a hard cap — the level-up that reaches 50, 500, or 5000 automatically applies the next assigned evolution.
- After a terminal evolution on a shorter path (e.g. Battle Mage @ 50), leveling continues freely past that gate.
- Full rules: Stat & Rank — Class evolution advancement levels.
Divinity-exclusive paths (no caps)
Require assigned first evolution @ Level 50 and Divinity ≥ 1 at that level-up. No off-school / off-technique rank caps. +1 Divinity per level-up starts at Level 51 on that path.
| Base | Ladder |
|---|---|
| Mage | Light Wizard → Light Sage; Dark Wizard → Dark Sage |
| Priest | Apostle → Holy Saint |
| Thief | Ghost → Shadow |
| Warrior | Crusader → Holy Knight |
Non-exclusive paths keep specialization caps — see branch guides.
Seed of Rebirth
Only class reset — Legendary Gate loot. Consumed on use.
| Resets | Keeps |
|---|---|
| Class progress → base class | Bloodline |
| Level → 1, stats re-roll | |
| New random path assignment |
Pure divinity races
Class = Title (Messenger, Guardian, True Vampire, etc.) — not Human birth trees.
Human-origin demons may retain Human class notation (e.g. Shadow (Thief) for May).
Dual notation (Human + Divinity)
Promoted humans at E+ use Human Rank, Divinity Title — e.g. C, Seraph.
Present vs public
General public has no class framework. Rules apply to Awakened insiders — Bloodline — Present era.
Still Falling