Stat & Rank

Rank letter follows Combined statsLevel + Str + Agi + Sta + Int + Divinity. Level comes only from Gate monster XP.

Population percentages on this page = Awakened insider humans only — not the general public. See Present human era (Jan 2009).

Related: Types of Power · Class Overview · Bloodline · Equipment


Ranks

F → E → D → C → B → A → AA → AAA → S → SS → SSS

RankAwakened human population (approx.)
F~30% — normal unevolved humans
E~10% — slightly above F
D~10%
C~35%
B~8%
A~5%
AA~1%
AAAunder 1%
Sunder 1%
SS5 known in history
SSS0 in human population stats — Named cross-race exceptions exist

Other races use race-specific labels mapped onto this shared ladder.


Rank from Combined stats

Rank and Level are separate metrics — high Level alone does not guarantee high rank.

Combined = Level + Strength + Agility + Stamina + Intelligence + Divinity

Equipment bonuses do not add to Combined or rank letter — Equipment.

Pure Human: Divinity = 0 counts as 0 until promotion.

RankMin Combined
F0
E15
D100
C500
B1,000
A5,000
AA10,000
AAA20,000
S50,000
SS100,000
SSS500,000

Examples: Human Level 1, stats 1/2/4/2, Divinity 0, Priest birth class → Combined 10F. Thief at Level 124, base 4/3/5/1 → Combined ~999C.

BC 500 pact: Combined rank does not override stat suppression — pure Humans (Divinity = 0) vs Angel bloodline fight at ~1% effective stats in hostility or sparring.

Casting pools (not rank)

Mana and Divinity Mana are casting resources only — they do not set rank.

WhoPool
Pure Human (Divinity = 0)Mana = Intelligence × 10
Divinity users (Divinity ≥ 1)DivinityMana = (5 × Intelligence / 12) + Divinity × 25Mana = 0

Level

Only source: killing Gate monsters inside a dungeon (including Boss kills). Not from training, school, or combat outside Gates.

TopicRule
XP scalingHigher Gate rank (E–SSS) → more XP per kill
Level curveEach higher Level requires more total XP
Level-upGrows Str / Agi / Sta / Int per stat growth; Divinity per Divinity rules

Class evolution advancement levels (Humans)

Humans with a base class (Warrior, Mage, Priest, Thief) cannot level past an advancement level until the next assigned evolution on their path is applied — automatically on the level-up that reaches that gate:

GateAdvancement level
1st evolution50
2nd evolution500
3rd evolution5000

Stats tracked

All races track:

Strength — physical power. Agility — reflexes and movement. Stamina — damage tolerance and sustained effort. Intelligence — learning speed and Mana capacity.

Str / Agi / Sta / Int grow only on level-up — not from training or Aura practice. Aura is a separate resource — Types of Power — Aura.

Base stats at Level 1

Each core stat is rolled independently at Level 1 (or after Seed of Rebirth).

RaceStrAgiStaInt
Human1–51–51–51–5
Demon1–81–61–81–8
Devil5–155–155–155–15
Angel5–155–155–155–15
Divinity at startValue
Pure Human0
Angel / Devil / Demon (pure or promoted)1

Stat growth on level-up

Human base classes (from birth):

ClassStrAgiStaInt
Warrior+2+1+2+1
Thief+1+3+1+1
Priest+3+3
Mage+1+5

Pure Angel / Devil: +4 to Str, Agi, Sta, Int each level.

Pure Demon (by clan):

ClanStrAgiStaInt
Vampire (Human)+1+1+2+3
Feline+2+3+1+1
Canine+3+1+2+1
Draconic+2+1+3+3
Avians+1+2+1+2
Ursine+1+3+1
Aquatic+3+1+1+1
Insectoid+1+2+1+1
Others+2+2+2+2

Human-clan demons with a Human birth class use that class row from Level 1.

Calculating stats at a date

  1. Start from Level 1 base stats.
  2. For each level 2 → N, add gains for the active class or clan rule.
  3. Apply Divinity growth.
  4. Combined = Level + Str + Agi + Sta + Int + Divinity.
  5. Rank letter = Combined band table above.

Divinity

Mana and Divinity cannot coexist.

TopicRule
Pure HumanDivinity = 0; Mana only
At promotion / turnOften starts at Divinity = 1
Pure bloodline+1 Divinity every level from Level 1 — shorthand Divinity = Level
Human-origin+0 on non-divinity class level-ups; +1 only from Level 51+ on divinity-exclusive class (Ghost, Light Wizard, Apostle, Crusader, …)
Divinity class @ Level 50Human divinity-exclusive paths (Ghost, Light Wizard, Apostle, Crusader, …) assigned at the 1st advancement level (50) — promotion may grant Divinity 1 at Level 1, but Divinity stays flat on non-divinity class level-ups (L2–50) until L51 on a divinity path

Conditional shorthand (uninterrupted divinity class from L51):

Divinity = start_D + max(0, Level − 50)

Aura (Qi) coexists with Divinity — and with Mana while Divinity = 0. Promoted Humans keep Aura trained before promotion.

Demon tribute: annual −1 Level per pledged member can drop stats gained on that level; re-leveling restores them — Demon Clan Realms.


Class

Rules and branch trees: Class Overview.

WhoClass
HumansBirth base class (Warrior, Mage, Priest, Thief) — permanent; evolutions at advancement levels 50 / 500 / 5000
Pure divinity racesTitle = class (Messenger, Guardian, Seraph, …)
Promoted humans (E+)Notation Human Rank, Divinity Title — e.g. C, Seraph

Present (Jan 2009): ValacielLevel 1, F, Thief (birth), Divinity 1 retained after Rewind.


Present human era (Jan 2009)

LayerRank / class
General publicNo rank/class framework
Awakened insidersFull F → SSS ladder; birth class; Gate XP → Level

Pre-rewind era

Objective mortal norms in Val's remembered first pass — not public knowledge on Present. Mortals treated as all F-rank with no birth-class awareness; Mana and Aura were not public concepts. See Bloodline — timelines.

Human Angel (promotion)

Pure Human Mana schools

While Divinity = 0: Recovery, Fire, Earth, Wind, Water only. Light/dark need Divinity — Bloodline.


Race-specific rank mapping

Demons

Demon bandShared scale
LesserE
MidC
HighA
ApexAAA
PrimeS

Population: most between Lesser and High; under ~100 Apex; under ~20 Prime.

AbilityMinimum rank
Open Portal to clan subspaceApex (AAA)
Claim additional subspacePrime (S)

Vampire society labels (Lesser / Real / Noble / True): Bloodline — Human clan.

Devils

Devil bandShared scale
Low RankD
DevilB
High RankAA
Greater RankAAA
Ruler RankS
Sovereign RankSS

Wing pair count locked at fall; rank can still ascend — Bloodline — Devil.

Angels

Angel TitleShared scaleWings
MessengerC1 pair
HeraldB1 pair
GuardianA1 pair
ArchAngelAA · AAA · S2 pairs
CherubSS2 pairs
SeraphSSS3 pairs

Title rule: Angel Title (class) follows Combined rank automatically — AA through S use ArchAngel Title until Combined reaches SS (Cherub).

Population: most between Messenger and Guardian; ~100 ArchAngel; ~10 Cherub. Present workforce tops at Cherub in public order (Uriel); hidden upper tier exists.

Division armies

ArchAngel+ usually commands Divisions 1–10 — each division is an army of angels below ArchAngel rank, usually garrisoning one Heaven city.

RuleDetail
Division numberFixed command slot — not strength order
SlotsAssigned at founding; not reshuffled on promotion
ExceptionsHuman Angels may reach ArchAngel-tier without a Division assignment

Named-Character Rank Exception

Rare Named characters may sit above normal race caps.

CharacterNotes
CarmillaGovernment SS on records; Combined SS @ Year 9, SSS @ Present Jan 2009 — public belief ~inactive
MayGovernment Prime (S) on records; Combined S @ Year 9, SS @ Present

Bloodline (summary)

Not a stat score — marks divine alignment. Default: Human, Divinity = 0.

Full rules: Bloodline.