Stat & Rank
Rank letter follows Combined stats — Level + Str + Agi + Sta + Int + Divinity. Level comes only from Gate monster XP.
Population percentages on this page = Awakened insider humans only — not the general public. See Present human era (Jan 2009).
Related: Types of Power · Class Overview · Bloodline · Equipment
Ranks
F → E → D → C → B → A → AA → AAA → S → SS → SSS
| Rank | Awakened human population (approx.) |
|---|---|
| F | ~30% — normal unevolved humans |
| E | ~10% — slightly above F |
| D | ~10% |
| C | ~35% |
| B | ~8% |
| A | ~5% |
| AA | ~1% |
| AAA | under 1% |
| S | under 1% |
| SS | 5 known in history |
| SSS | 0 in human population stats — Named cross-race exceptions exist |
Other races use race-specific labels mapped onto this shared ladder.
Rank from Combined stats
Rank and Level are separate metrics — high Level alone does not guarantee high rank.
Combined = Level + Strength + Agility + Stamina + Intelligence + Divinity
Equipment bonuses do not add to Combined or rank letter — Equipment.
Pure Human: Divinity = 0 counts as 0 until promotion.
| Rank | Min Combined |
|---|---|
| F | 0 |
| E | 15 |
| D | 100 |
| C | 500 |
| B | 1,000 |
| A | 5,000 |
| AA | 10,000 |
| AAA | 20,000 |
| S | 50,000 |
| SS | 100,000 |
| SSS | 500,000 |
Examples: Human Level 1, stats 1/2/4/2, Divinity 0, Priest birth class → Combined 10 → F. Thief at Level 124, base 4/3/5/1 → Combined ~999 → C.
BC 500 pact: Combined rank does not override stat suppression — pure Humans (Divinity = 0) vs Angel bloodline fight at ~1% effective stats in hostility or sparring.
Casting pools (not rank)
Mana and Divinity Mana are casting resources only — they do not set rank.
| Who | Pool |
|---|---|
Pure Human (Divinity = 0) | Mana = Intelligence × 10 |
Divinity users (Divinity ≥ 1) | DivinityMana = (5 × Intelligence / 12) + Divinity × 25 — Mana = 0 |
Level
Only source: killing Gate monsters inside a dungeon (including Boss kills). Not from training, school, or combat outside Gates.
| Topic | Rule |
|---|---|
| XP scaling | Higher Gate rank (E–SSS) → more XP per kill |
| Level curve | Each higher Level requires more total XP |
| Level-up | Grows Str / Agi / Sta / Int per stat growth; Divinity per Divinity rules |
Class evolution advancement levels (Humans)
Humans with a base class (Warrior, Mage, Priest, Thief) cannot level past an advancement level until the next assigned evolution on their path is applied — automatically on the level-up that reaches that gate:
| Gate | Advancement level |
|---|---|
| 1st evolution | 50 |
| 2nd evolution | 500 |
| 3rd evolution | 5000 |
- Advancement level is a hard cap — no XP gain past 50, 500, or 5000 without the matching evolution on that same level-up.
- Assigned path is random per person — Class Overview — advancement levels.
- Seed of Rebirth resets Level to 1, re-rolls base stats, and rerolls path assignment; bloodline is kept. Divinity-exclusive class still granted only at the Level 50 gate.
Stats tracked
All races track:
- Level · Strength · Agility · Stamina · Intelligence · Divinity
- Bloodline · Class
Strength — physical power. Agility — reflexes and movement. Stamina — damage tolerance and sustained effort. Intelligence — learning speed and Mana capacity.
Str / Agi / Sta / Int grow only on level-up — not from training or Aura practice. Aura is a separate resource — Types of Power — Aura.
Base stats at Level 1
Each core stat is rolled independently at Level 1 (or after Seed of Rebirth).
| Race | Str | Agi | Sta | Int |
|---|---|---|---|---|
| Human | 1–5 | 1–5 | 1–5 | 1–5 |
| Demon | 1–8 | 1–6 | 1–8 | 1–8 |
| Devil | 5–15 | 5–15 | 5–15 | 5–15 |
| Angel | 5–15 | 5–15 | 5–15 | 5–15 |
| Divinity at start | Value |
|---|---|
| Pure Human | 0 |
| Angel / Devil / Demon (pure or promoted) | 1 |
Stat growth on level-up
Human base classes (from birth):
| Class | Str | Agi | Sta | Int |
|---|---|---|---|---|
| Warrior | +2 | +1 | +2 | +1 |
| Thief | +1 | +3 | +1 | +1 |
| Priest | — | — | +3 | +3 |
| Mage | — | — | +1 | +5 |
Pure Angel / Devil: +4 to Str, Agi, Sta, Int each level.
Pure Demon (by clan):
| Clan | Str | Agi | Sta | Int |
|---|---|---|---|---|
| Vampire (Human) | +1 | +1 | +2 | +3 |
| Feline | +2 | +3 | +1 | +1 |
| Canine | +3 | +1 | +2 | +1 |
| Draconic | +2 | +1 | +3 | +3 |
| Avians | +1 | +2 | +1 | +2 |
| Ursine | +1 | — | +3 | +1 |
| Aquatic | +3 | +1 | +1 | +1 |
| Insectoid | +1 | +2 | +1 | +1 |
| Others | +2 | +2 | +2 | +2 |
Human-clan demons with a Human birth class use that class row from Level 1.
Calculating stats at a date
- Start from Level 1 base stats.
- For each level 2 → N, add gains for the active class or clan rule.
- Apply Divinity growth.
- Combined = Level + Str + Agi + Sta + Int + Divinity.
- Rank letter = Combined band table above.
Divinity
Mana and Divinity cannot coexist.
| Topic | Rule |
|---|---|
| Pure Human | Divinity = 0; Mana only |
| At promotion / turn | Often starts at Divinity = 1 |
| Pure bloodline | +1 Divinity every level from Level 1 — shorthand Divinity = Level |
| Human-origin | +0 on non-divinity class level-ups; +1 only from Level 51+ on divinity-exclusive class (Ghost, Light Wizard, Apostle, Crusader, …) |
| Divinity class @ Level 50 | Human divinity-exclusive paths (Ghost, Light Wizard, Apostle, Crusader, …) assigned at the 1st advancement level (50) — promotion may grant Divinity 1 at Level 1, but Divinity stays flat on non-divinity class level-ups (L2–50) until L51 on a divinity path |
Conditional shorthand (uninterrupted divinity class from L51):
Divinity = start_D + max(0, Level − 50)
Aura (Qi) coexists with Divinity — and with Mana while Divinity = 0. Promoted Humans keep Aura trained before promotion.
Demon tribute: annual −1 Level per pledged member can drop stats gained on that level; re-leveling restores them — Demon Clan Realms.
Class
Rules and branch trees: Class Overview.
| Who | Class |
|---|---|
| Humans | Birth base class (Warrior, Mage, Priest, Thief) — permanent; evolutions at advancement levels 50 / 500 / 5000 |
| Pure divinity races | Title = class (Messenger, Guardian, Seraph, …) |
| Promoted humans (E+) | Notation Human Rank, Divinity Title — e.g. C, Seraph |
Present (Jan 2009): Valaciel — Level 1, F, Thief (birth), Divinity 1 retained after Rewind.
Present human era (Jan 2009)
| Layer | Rank / class |
|---|---|
| General public | No rank/class framework |
| Awakened insiders | Full F → SSS ladder; birth class; Gate XP → Level |
Pre-rewind era
Objective mortal norms in Val's remembered first pass — not public knowledge on Present. Mortals treated as all F-rank with no birth-class awareness; Mana and Aura were not public concepts. See Bloodline — timelines.
Human Angel (promotion)
- Angel social standing follows Divinity and Title — not prior Human rank.
- New Human Angels often start at 1 Divinity — often unusable at first pre-rewind.
- See Bloodline — Human Angel.
Pure Human Mana schools
While Divinity = 0: Recovery, Fire, Earth, Wind, Water only. Light/dark need Divinity — Bloodline.
Race-specific rank mapping
Demons
| Demon band | Shared scale |
|---|---|
| Lesser | E |
| Mid | C |
| High | A |
| Apex | AAA |
| Prime | S |
Population: most between Lesser and High; under ~100 Apex; under ~20 Prime.
| Ability | Minimum rank |
|---|---|
| Open Portal to clan subspace | Apex (AAA) |
| Claim additional subspace | Prime (S) |
Vampire society labels (Lesser / Real / Noble / True): Bloodline — Human clan.
Devils
| Devil band | Shared scale |
|---|---|
| Low Rank | D |
| Devil | B |
| High Rank | AA |
| Greater Rank | AAA |
| Ruler Rank | S |
| Sovereign Rank | SS |
Wing pair count locked at fall; rank can still ascend — Bloodline — Devil.
Angels
| Angel Title | Shared scale | Wings |
|---|---|---|
| Messenger | C | 1 pair |
| Herald | B | 1 pair |
| Guardian | A | 1 pair |
| ArchAngel | AA · AAA · S | 2 pairs |
| Cherub | SS | 2 pairs |
| Seraph | SSS | 3 pairs |
Title rule: Angel Title (class) follows Combined rank automatically — AA through S use ArchAngel Title until Combined reaches SS (Cherub).
Population: most between Messenger and Guardian; ~100 ArchAngel; ~10 Cherub. Present workforce tops at Cherub in public order (Uriel); hidden upper tier exists.
Division armies
ArchAngel+ usually commands Divisions 1–10 — each division is an army of angels below ArchAngel rank, usually garrisoning one Heaven city.
| Rule | Detail |
|---|---|
| Division number | Fixed command slot — not strength order |
| Slots | Assigned at founding; not reshuffled on promotion |
| Exceptions | Human Angels may reach ArchAngel-tier without a Division assignment |
Named-Character Rank Exception
Rare Named characters may sit above normal race caps.
| Character | Notes |
|---|---|
| Carmilla | Government SS on records; Combined SS @ Year 9, SSS @ Present Jan 2009 — public belief ~inactive |
| May | Government Prime (S) on records; Combined S @ Year 9, SS @ Present |
Bloodline (summary)
Not a stat score — marks divine alignment. Default: Human, Divinity = 0.
- Only humans hold dual bloodlines (
Human Angel, etc.) by default — except impossible cases. - Pure Angel → Devil one-way; no Devil → Angel except Val / Tess / Lucifer endgame paths.
- Offspring: weakest parent bloodline wins.
- Relative strength (population rule): Angels > Devils > Demons.
Full rules: Bloodline.
Still Falling