Warrior
Human birth class — physical combat and Aura (Qi). Schools teach no Magic.
Rules: Overview · Types of Power — Aura
Branch tree
Warrior
├── Squire → Knight → Champion
├── Crusader → Paladin → Holy Knight [Divinity @ L50]
├── Fury → Berserker → Ravager
└── Guard → Sentinel → Fortress
Advancement levels 50 / 500 / 5000 — hard caps until the next assigned evolution. First evolution locks the branch.
Paths (summary)
| Path | Focus |
|---|---|
| Squire line | Well-rounded frontline — body cloak + weapon shaping |
| Crusader line | Divinity-exclusive — no technique caps |
| Fury line | All-in offense |
| Guard line | All-in defense |
Rogue-line analogue: off-technique caps on non-exclusive paths (footwork + projection for Squire line).
Still Falling