Warrior

Human birth class — physical combat and Aura (Qi). Schools teach no Magic.

Rules: Overview · Types of Power — Aura


Branch tree

Warrior
├── Squire → Knight → Champion
├── Crusader → Paladin → Holy Knight    [Divinity @ L50]
├── Fury → Berserker → Ravager
└── Guard → Sentinel → Fortress

Advancement levels 50 / 500 / 5000 — hard caps until the next assigned evolution. First evolution locks the branch.


Paths (summary)

PathFocus
Squire lineWell-rounded frontline — body cloak + weapon shaping
Crusader lineDivinity-exclusive — no technique caps
Fury lineAll-in offense
Guard lineAll-in defense

Rogue-line analogue: off-technique caps on non-exclusive paths (footwork + projection for Squire line).