Gate fields & monster variants

Field (environment) + variant (mob set) + gate rank (E–SSS) for standard Mortal Realm Gates.

Gate rules: Gate. Rank ladder: Stat & Rank.


Design rules

TopicRule
FieldDungeon environment — forest, desert, snowfield, etc.
Variant1–3 mob types + one boss for that field
Gate rankSeparate from field — same forest can roll E or D
Biome DragonOne per fieldS–SSS only; much harder than normal gate of same rank
Monsters & AuraGate monsters cannot use Aura — movement tags describe threat shape only

Fighting style (reference)

Prose combat tags by Human class readnot actual class assignment:

TagTypical mob read
WarriorHolds space, brute force
ThiefAmbush, flanks, hit-and-run
MageBreath, spores, ranged bolts
PriestPack support, regeneration

Biome Dragons: Mage + Warrior — elemental release + domination; still no Aura.


Biome dragons (S–SSS)

One elemental dragon per field at S+ ranks — e.g. snowfield → Frost Dragon. Not the same as low-rank drakes in standard variants.

Full variant tables live in the author bible; add (canon) rows with novel links as chapters publish.