Gate fields & monster variants
Field (environment) + variant (mob set) + gate rank (E–SSS) for standard Mortal Realm Gates.
Gate rules: Gate. Rank ladder: Stat & Rank.
Design rules
| Topic | Rule |
|---|---|
| Field | Dungeon environment — forest, desert, snowfield, etc. |
| Variant | 1–3 mob types + one boss for that field |
| Gate rank | Separate from field — same forest can roll E or D |
| Biome Dragon | One per field — S–SSS only; much harder than normal gate of same rank |
| Monsters & Aura | Gate monsters cannot use Aura — movement tags describe threat shape only |
Fighting style (reference)
Prose combat tags by Human class read — not actual class assignment:
| Tag | Typical mob read |
|---|---|
| Warrior | Holds space, brute force |
| Thief | Ambush, flanks, hit-and-run |
| Mage | Breath, spores, ranged bolts |
| Priest | Pack support, regeneration |
Biome Dragons: Mage + Warrior — elemental release + domination; still no Aura.
Biome dragons (S–SSS)
One elemental dragon per field at S+ ranks — e.g. snowfield → Frost Dragon. Not the same as low-rank drakes in standard variants.
Full variant tables live in the author bible; add (canon) rows with novel links as chapters publish.
Still Falling